In August 2006, one Bethesda employee wrote in a post to Bethesda's The Elder Scrolls forums that the company had "no plans to make an expansion for Oblivion". The releases, in addition to stirring controversy, raised questions regarding Bethesda's future content release plans, and as to whether expansion pack releases were necessary at all. The program was initially met with criticism by customers due to its alleged low value, but later releases-at a reduced price, and with more content-proved more popular. Prior to any announcement regarding Knights of the Nine, Bethesda had pursued a somewhat novel plan to distribute downloadable content through micropayments, priced from US$0.99 to US$2.99, instead of the more common practice of releasing expansion packs. It is concluded that the Nine had resurrected the player, and the quest is complete. The player then wakes up in the priory among the new Knights of the Nine, who reveal that they had found the player's corpse in Umaril's stronghold. The player then duels Umaril in the physical realm, before using the blessing of Talos to pursue Umaril into the spirit world and destroy his spirit. The player, joined by new NPCs who have offered their assistance and now make up the new Knights of the Nine, attack Umaril's stronghold. After collecting all eight Crusader relics, representing each of the original eight gods, the prophet gives the player the blessing of Talos, the ninth god, indicating that the blessing will allow him to completely destroy Umaril rather than simply re-banish him to Oblivion. Upon completing this trial, the player is given access to the Crusader Cuirass, and the ghosts then reveal clues about the last known location of each of the remaining relics. Upon arriving at the priory, the player must prove themselves worthy by defeating the ghost of the each old Knight of the Nine in single combat. Sir Amiel's diary, found on his body, reveals the location of the Priory of the Nine, which houses the Crusader Cuirass.
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The player also finds the corpse of Sir Amiel, a Knight of the Nine, a member of an order dedicated to protecting the Crusader relics. Upon travelling to the tomb, the player discovers the Crusader's Helm, one of the Crusader relics which had belonged to Whitestrake. Upon completing the pilgrimage, the player receives a vision from Whitestrake, who reveals the location of his tomb beneath a lake surrounding the Imperial City. The player must then make a cleansing pilgrimage to nine shrines across Cyrodiil to show their devotion to the Nine, the gods of Cyrodiil. The prophet reveals that Umaril can only be defeated by a "Crusader" favoured by the gods and bearing the relics of Pelinal Whitestrake, the knight who had originally slew Umaril and banished his spirit to Oblivion. The quest proceeds as the player consults a prophet near the scene of the attack who indicates that the one responsible for the destruction is Umaril, an ancient Ayleid sorcerer-king, who escaped from his prison in the realm of Oblivion in order to destroy Cyrodiil. The Anvil Chapel had recently been desecrated and everyone present had been killed. Knights of the Nine's quest begins as the player approaches the Chapel of Dibella in Anvil. Īn in-game screenshot displaying the Knights of the Nine's titular "Crusader" sporting the helmet, cuirass, shield, gauntlets, greaves and mace relics of the Crusader. Although it made little change to the basic mechanics of Oblivion, it was judged by reviewers to be a brief but polished addition to the game's main plot. Knights of the Nine was generally well received in the gaming press. Once found, these relics must be used to defeat the sorcerer-king Umaril, who seeks revenge on the Nine Divines. Knights of the Nine centers on a faction of the same name, devoted to locating and preserving a set of "Crusaders' Relics".
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The Xbox 360 version is available via Xbox Live Marketplace, and the PlayStation 3 version of Oblivion includes Knights of the Nine in its packaged release.
#The nine elder scrolls windows
The Microsoft Windows version is available either as a downloadable plug-in from the company website or as part of the retail-released Oblivion Downloadable Content Collection CD-a release that also includes all previously released official downloadable content available for Oblivion. Announced on October 17, 2006, for release on November 21, 2006, the expansion was developed by Bethesda Game Studios, and published and released in North America by Bethesda Softworks in Europe, the game was co-published with Ubisoft. The Elder Scrolls IV: Knights of the Nine is an expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion.